Wednesday, December 2, 2009

Skeletal Mesh Pipeline - Using UDK




Jeremy Ernst, Technical Animator at Epic Games, takes you through the Unreal Engine Skeletal Mesh pipeline. From getting your model from your 3D package into the editor, and getting it ready for your programmers, you will learn the steps to make your assets ready for your game.

Each compressed archive contains one video:

 Intro
 Skeletal Meshes Import/Export 
 Mirror Tables 
 Sockets
 Physics Assets

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