Friday, December 25, 2009

Merry Christmas!





From everyone at Über Black 3D have a safe and a happy Christmas and a happy year!

Monday, December 21, 2009

Import StarWars Unleashed Storm Trooper



Presenter: ..|Ultra911|..
Format: MP4 1280x1024
Length: 4:25mins
Script Used: (Alpha 1.0) StarWarsUnleashed_StormTrooper.ms
Special Thanks: Chrrox, Aluigi and GameZelda

Description: This is a video tutorial to show how to rip a Storm Trooper Classic model from Star Wars Unleashed into 3DSMax 2010. This tutorial was created due to many requests.

Note: the StarWarsUnleashed_StormTrooper.ms (Alpha 1.0) is not distributed as it's not ready for posting. If you want to play with it you can  find it here: http://forum.xentax.com/viewtopic.php?f=10&t=3823&st=0&sk=t&sd=a

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/324099286/SWUleashed_StormTrooperClassic.7z.html

Sunday, December 6, 2009

BMS: Republic Heroes



Description: Extract Package Format
Creator: Aluigi
Circa Date: 12/4/2009

Game Site: http://www.lucasarts.com/games/jointheclonewars/
Wiki: http://en.wikipedia.org/wiki/Star_wars_the_clone_wars_game

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/317191419/StarWarsTheCloneWars.7z.html

BMS.The Force Unleashed



Description: Extract Package Format
Creator: GameZelda
Circa Date: 11/8/2009

Wiki: http://en.wikipedia.org/wiki/The_Force_Unleashed

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

Character Design and Modeling for Next Gen Games




In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Topics Covered:
Designing Mechanical Details
XSI Modeling Tool Sets
Hard Surface Modeling
Render Modifiers
Sculpting Brushes
Organic Details

http://rapidshare.com/files/257217087/n-gmfngg.part01.rar
http://rapidshare.com/files/257217261/n-gmfngg.part02.rar
http://rapidshare.com/files/257217461/n-gmfngg.part03.rar
http://rapidshare.com/files/257217041/n-gmfngg.part04.rar
http://rapidshare.com/files/257216979/n-gmfngg.part05.rar
http://rapidshare.com/files/257217275/n-gmfngg.part06.rar
http://rapidshare.com/files/257217280/n-gmfngg.part07.rar
http://rapidshare.com/files/257217254/n-gmfngg.part08.rar
http://rapidshare.com/files/257217345/n-gmfngg.part09.rar
http://rapidshare.com/files/257217209/n-gmfngg.part10.rar
http://rapidshare.com/files/257220999/n-gmfngg.part11.rar
http://rapidshare.com/files/257221117/n-gmfngg.part12.rar
http://rapidshare.com/files/257219123/n-gmfngg.part13.rar

Unreal VFX - Material Transitions


In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

Introduction to the Unreal Editor 3 Material Editor
Creating Dissolve and Transition Materials
Controlling the Transition and Dissolve Material with Cascade
Using Kismet and Matinee to Control the Material Effects
Creating the full effect of controlling a Transition Material to a Dissolve Material on an Animated Character.

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

http://rapidshare.com/files/344496902/D3EXFV.7z.002.html
http://rapidshare.com/files/344496905/D3EXFV.7z.001.html
http://rapidshare.com/files/344496908/D3EXFV.7z.003.html

Mastering Unreal Technology : The Art of Level Design



Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications.

RapidShare Links:
http://rapidshare.com/files/316974408/MasteringUnrealTechnology.7z.001

Wednesday, December 2, 2009

Skeletal Mesh Pipeline - Using UDK




Jeremy Ernst, Technical Animator at Epic Games, takes you through the Unreal Engine Skeletal Mesh pipeline. From getting your model from your 3D package into the editor, and getting it ready for your programmers, you will learn the steps to make your assets ready for your game.

Each compressed archive contains one video:

 Intro
 Skeletal Meshes Import/Export 
 Mirror Tables 
 Sockets
 Physics Assets

3DSMaxScript.World of Warcraft III



Description: MDX Importer/Exporter, Mesh & Animation supported
Creator: Fadi Mounir

RapidShare Links:
http://infoceptor.net/files/war3/MDXimporter.zip

Unreal Tournament Game Programming for Teens




John P. Flynt, Ph.D. & Brandon Booth "Unreal Tournament Game Programming for Teens"
2007 | English | ISBN-13: 978-1-59863-346-7 | 305 Pages | PDF | 8.24 MB

Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You'll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament.

This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.

Features

* Provides all necessary graphical and code assets that you can modify as you go--no need to search the web or depend only on the assets found in the game.

* Addresses one of the most popular topics in amateur and professional game development today.

* Addresses readers seeking a quick, ready approach to learning the fundamentals of creating Unreal Tournament modifications.

* Draws from an experienced author's knowledge of UnrealScript to teach the fundamentals in a clear and concise manner.

RapidShare Link:
http://rapidshare.com/files/220148313/BR-39-UTGPT07.rar

Unreal Kismet - An Introduction





In this demonstration the instructor starts off by giving a detailed explanation of commonly used kismet nodes. Once the foundation is laid its on to creating several interactive scripted sequences. Everything from dramatically revealing a character, to creating a camera fly through for your portfolio is covered. This tutorial is appropriate for both artists and designers.

If you have never used the kismet editor you should be able to follow along and understand. Even if you are experienced using the Unreal Editor 3, you should pick up useful information throughout the DVD.

* Introduction to the Kismet Interface
* Introduction of commonly used Nodes
* Setting up a Light Fixture to be Shot Out
* Setting up a Door to Automatically Open
* Using Physics to Shoot Out Boards
* Applying Animations to a Character
* Dramatically Revealing a Character
* Scripting Workflow and Troubleshooting
* Creating a Camera Flythrough
* And More....


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/


http://rapidshare.com/files/316974514/Eat3D-UnrealKismetIntroduction.7z.001.html
http://rapidshare.com/files/316974518/Eat3D-UnrealKismetIntroduction.7z.002.html
http://rapidshare.com/files/316974519/Eat3D-UnrealKismetIntroduction.7z.003.html

Unreal Materials - An Introduction




In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels.

If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD.

* A Comprehensive Introduction to Common Material Nodes
* Creating the Window Parallax Material
* Creating a Modular Rubble Pile and Material
* Creating an Effective Decal Material
* Creating a Brick Wall Material
* Creating a Dirt Ground Material
* Creating a Metal Material with Iridescent Reflections


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/316979561/Eat3D-UnrealMaterials.7z.001.html
http://rapidshare.com/files/316979563/Eat3D-UnrealMaterials.7z.002.html
http://rapidshare.com/files/316987013/Eat3D-UnrealMaterials.7z.003.html
http://rapidshare.com/files/316993388/Eat3D-UnrealMaterials.7z.004.html

Mastering Unreal Technology, Volume II




This book will enable game developers and modders to take their abilities to the next level, showing how to create more in-depth and interactive levels.

It covers the creation of advanced materials, showing the true power of UnrealEd's Material Editor, along with how to employ the use of volumes, which allow you to control and alter the physics and effects of certain areas of your level. Also discussed is the creation and use of physically interactive objects, allowing your levels to come to life with objects that are affected by gravity, collisions, and player influence, after which there is a thorough discussion of Unreal Engine 3's particle effects system, enabling you to create such effects as fire, smoke, sparks, and much more!

From there this book moves into much more advanced and technical features of the engine, including the creation of your own custom user interfaces, how to work with your own sound effects, and how to produce your own post processing effects, enabling you to create a variety of real time camera based effects such as depth of field, motion blur, color adjustment, and more. This book also includes complete coverage of UnrealEd's animation system, as well as an introduction to how you can create your own in-game cinematics - also known as Machnima - allowing you to become a virtual film director!

Table of Contents
Chapter 1: Overview of Interactive Level Design
Chapter 2: Advanced Material Construction
Chapter 3: Working With Volumes
Chapter 4: Physics Objects
Chapter 5: Creating Special Effects with Particle Systems
Chapter 6: Creating User Interfaces
Chapter 7: Sound System
Chapter 8: Post Process Effects
Chapter 9: The Unreal Animation System
Chapter 10: Creating Cinematic Sequences
Appendix: Distributions
Appendix: Supplemental Scripts


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

http://rapidshare.com/files/315533251/MasteringUnrealTechnology2.7z.html

Mastering Unreal Technology, Volume I




Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development–from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!

Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!

You’ll find expert tips on

* Understanding the game development process from start to finish
* Planning projects for greater efficiency, faster delivery, and better quality
* Crafting worlds with stunning beauty and clarity
* Bringing amazing realism to characters, objects, and props
* Making the most of Unreal Engine 3’s massively upgraded lighting system
* Scripting complex gameplay quickly and easily with Unreal Kismet
* Building animated game assets with Unreal Matinee
* Testing game performance during live gameplay
* Optimizing levels by improving the interaction between lights and surfaces
* Using advanced level streaming to create vast, rich, highly playable levels

RapidShare Links:
http://rapidshare.com/files/314059244/MUTVI.rar

3D Buzz Video Tutorials - Using UDK




Known for high-quality Video Training Modules and the Mastering Unreal Technology book series, 3D Buzz has put together these videos that guide you through the basics of the Unreal Engine editing suite, as well as working with a simple game project.

The file format is MP4. No other codecs are required.
Each compressed archive contains one or more videos:

User Interface: (34 videos)
Simple Level: (27 videos)
Lighting: (5 videos)
Geometry Mode: (6 videos)
Kismet: (16 videos)
Materials: (8 videos)
Terrain: (1 video)
Fractured Static Meshes: (4 videos)
Sounds: (6 videos)
Particles: (9 videos)
Fluid Surfaces: (3 videos)
Physics: (4 videos)
Crowds: (4 videos)
Cinematics: (12 videos)
UI Scenes: (2 videos)
Top-down Game Type: (25 videos)

You can also download the assets that are used in many of these videos here: 3DBuzz_Assets.zip

Tuesday, December 1, 2009

3DSMaxScript.Witcher




v1.2.3.2 -->> Added a new Shader definition.
v1.2.3.1 -->> Fixed an undefined variable issue that can cause twMax to crash when importing some Enhanced Edition models.

This is a model importer for The Witcher's binary model format. This is only an importer. This is awork in progress.

I am very far from being finished, and this may very well be buggy or finicky.

So far this has been tested to work with 3DSMax8 and 3DSMax9. This will not work with gMax. Not yet at least.

This has imported a small number of model files so far. You can see my test subjects in the images I uploaded.

This is not a self-extracting file. You need to extract the files to your 3DSMax Scripts directory. No autostart has been built-in yet. After starting 3DSMax click on MaxScript in the menu bar, select Run Script, browse to the Scripts/twMax directory and select twMax.ms

Be very careful when using the Full Debugging option. You could be waiting a very long time for a larger file to import when that option is turned on.

Zip and Rar formats provided for convenience, download the version you are more comfortable with. 



TwMax.Zip     v1.2.3.2 -- mdb Importer for 3DSMax
http://witchervault.ign.com/fms/Download.php?id=950




Sunday, November 29, 2009

Rumble Roses XX UDK Screen Test



Image shot of the Rumble Roses XX 3DSMax importer script Test. Development of this script is being preformed by Chrrox. This test was done using the UDK, to see how good the meshes with textures. I hope you like it. Chrrox is currently working on supporting bones and envelope weights, and maybe I can persuade someone to support it's animations too :)

..|Ultra911|..

Wednesday, November 18, 2009

3DSMaxScript.Rumble Roses XX




Description: 3DSMax Script: Mesh Support Only
Notes: Edit fname in script to load mesh.
Prerequisite: Endian.dlx
Version: Beta 1.0
Creator: Chrrox
Circa Date: 11/11/2009

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

Saturday, November 14, 2009

Source.X-Men Origins: Wolverine



UnrealEngine Version: 568.101

Source: Mesh, Textures, Animation
Format: PSK/PSA
Developer: Raven Software
Publisher: Activision

Game Site: http://www.uncaged.com/
Wiki: http://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine_(video_game)


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x1 111MB
http://rapidshare.com/files/306789564/Source.XmenWolverine.7z.001

Source.Turok




UnrealEngine Version: 393.58
Source: Mesh, Textures
Format: PSK, MD5Mesh
http://rapidshare.com/files/306789481/Source.Turok.7z.005
Developer: Propaganda Games
Publisher: Touchstone Pictures

Game Site: http://www.turok.com/
Wiki: http://en.wikipedia.org/wiki/Turok_(2008_video_game)


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x6 200MB

http://rapidshare.com/files/306768643/Source.Turok.7z.001
http://rapidshare.com/files/306768649/Source.Turok.7z.002
http://rapidshare.com/files/306768658/Source.Turok.7z.003
http://rapidshare.com/files/306774674/Source.Turok.7z.004
http://rapidshare.com/files/306789481/Source.Turok.7z.005
http://rapidshare.com/files/306789503/Source.Turok.7z.006

Source.Mass Effect




UnrealEngine Version: 491.1008
Source: Mesh, Textures, Animation
Format: PSK/PSA

Developer: BioWare
Publisher: Microsoft Game Studios

Game Site: http://masseffect.bioware.com/me1/
Wiki: http://en.wikipedia.org/wiki/Mass_Effect


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x7 200MB
http://rapidshare.com/files/306748070/Source.MassEffect.7z.001
http://rapidshare.com/files/306748071/Source.MassEffect.7z.002
http://rapidshare.com/files/306748073/Source.MassEffect.7z.003
http://rapidshare.com/files/306748075/Source.MassEffect.7z.004
http://rapidshare.com/files/306748076/Source.MassEffect.7z.005
http://rapidshare.com/files/306768569/Source.MassEffect.7z.006
http://rapidshare.com/files/306768623/Source.MassEffect.7z.007

Source.BlackSite: Area 51



UnrealEngine Version: 377.27
Source: Mesh, Textures
Format: PSK, MD5Mesh

Developer: Midway Austin
Publisher: Midway Games



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x10 200MB

Source.Magna Carta 2



UnrealEngine Version: 446.25
Source: Mesh, Textures, Animation
Format: PSK/PSA

Developer: Softmax
Publisher: Namco Bandi



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x7 200MB

Source.Army of Two




UnrealEngine Version: 445.79
Source: Mesh, Textures
Format: PSK, MD5Mesh

Developer: EA Montreal
Publisher: Electronic Arts



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x6 200MB

Source.Hour of Victory




UnrealEngine Version: 462
Source: Mesh, Textures, Animation
Format: PSK/PSA, MD5Mesh/MD5Anim

Publisher: Midway Games



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x9 200MB

Friday, November 13, 2009

BMS: Dead Rising



Description: Extract Package Format
Creator: Aluigi
Circa Date: Unknown


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

Source: Huxley



UnrealEngine Version: 496.22
Source: Mesh, Textures, Animation
Format: PSK/PSA, MD5Mesh/MD5Anim
Developer: Webzen Games
Publisher: Webzen Games



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x13 200MB

Thursday, November 12, 2009

Source: Warmonger: Operation Downtown Destruction



UnrealEngine Version: 419.2
Source: Mesh,Textures & Animation
Developer: NetDevil
Publisher: NetDevil



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x3 200MB

Source: Turning Point: Fall of Liberty


Type: Source
UnrealEngine Version: 511.364
Source: Mesh, Textures, Animation
Format: PSK/PSA, MD5Mesh/MD5Anim
Developer: Spark Unlimited
Publisher: Codemasters



RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
1x4 200MB

BMS.Vitual Fighter 5



Description: Extract Package Format
Creator: Chrrox
Circa Date: 10/10/2009
Game Site: http://www2.sega.com/gamesite/vf5/phase2/index.html
Wiki: http://en.wikipedia.org/wiki/Virtua_Fighter_5

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

BMS: Dragon Age Origins



Description: Extract Package Format
Creator: Chrrox
Circa Date: 11/12/2009
Game Site: http://dragonage.bioware.com/
Wiki: http://en.wikipedia.org/wiki/DragonAge

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/306075895/DragonAgeOrigins.7z

BMS: Dream Killer



Description: Extract Package Format
Creator: ALuigi
Circa Date: Unkown
Game Site: http://www.dreamkillergame.com/validate-age/
Wiki: http://en.wikipedia.org/wiki/Dreamkiller


RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/306075902/DreamKiller.7z

BMS: Tenchu Z



Description: Extract Package Format
Creator: Chrrox
Circa Date: 10/6/2009
Game Site: http://www.microsoft.com/xbox/tenchuz/
Wiki: http://en.wikipedia.org/wiki/Tenchu_Z

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/306075906/Tenchu.7z

BMS: Lost Odyssey



Description: Extract Package Format
Creator: Chrrox
Circa Date: 05/27/2009
Game Site: http://lostodyssey.jp/
Wiki: http://en.wikipedia.org/wiki/Lost_Odyssey

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/306075903/LostOdessy.7z

BMS: Tao Feng: Fist of the Lotus



Description: Extract Package Format
Creator: Chrrox
Circa Date: 11/2/2009

Game Site: http://www.xbox.com/en-US/games/t/taofeng/
Wiki: http://en.wikipedia.org/wiki/Tao_Feng:_Fist_of_the_Lotus

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
http://rapidshare.com/files/306075904/Tao_Feng.7z

BMS: Bionicle Heroes



Description: Extract Package Format
Creator: ALuigi
Circa Date: Unknown
Game: Site: http://www.bionicleheroes.com/
Wiki: http://en.wikipedia.org/wiki/Bionicle_Heroes

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/

http://rapidshare.com/files/306075893/BionicleHeroes.7z

Source: Shadow Complex



UnrealEngine Version: 590.1
Source: Mesh,Textures & Animation
Developer: Chair Entertainment


RapidShare Links:
http://rapidshare.com/files/285475208/ShadowComplex.7z

UDK: Borderlands


UnrealEngine Version: 648
UPKVersion.: 1.0
Developer: Gearbox Software
Publisher: 2K Games
Date: 11/12/2009

What's Included:
1. Meshes - Characters, Monsters, Vehicles, Weapons
2. Textures
3. Custom Materials
4. Sounds
5. Voices

RapidShare Links:
1x20 200mb
Pass: Ultra.BorderLands.http://www.gildor.org

http://rapidshare.com/files/305818897/UDK-2009-11.7z.001
http://rapidshare.com/files/305825642/UDK-2009-11.7z.002
http://rapidshare.com/files/305901627/UDK-2009-11.7z.003
http://rapidshare.com/files/305901658/UDK-2009-11.7z.004
http://rapidshare.com/files/305830418/UDK-2009-11.7z.005
http://rapidshare.com/files/305830486/UDK-2009-11.7z.006
http://rapidshare.com/files/305830517/UDK-2009-11.7z.007
http://rapidshare.com/files/305830565/UDK-2009-11.7z.008
http://rapidshare.com/files/305830562/UDK-2009-11.7z.009
http://rapidshare.com/files/305855247/UDK-2009-11.7z.010
http://rapidshare.com/files/305855248/UDK-2009-11.7z.011
http://rapidshare.com/files/305855255/UDK-2009-11.7z.012
http://rapidshare.com/files/305855283/UDK-2009-11.7z.013
http://rapidshare.com/files/305855365/UDK-2009-11.7z.014
http://rapidshare.com/files/305878204/UDK-2009-11.7z.015
http://rapidshare.com/files/305878231/UDK-2009-11.7z.016
http://rapidshare.com/files/305878238/UDK-2009-11.7z.017
http://rapidshare.com/files/305878316/UDK-2009-11.7z.018
http://rapidshare.com/files/305878337/UDK-2009-11.7z.019
http://rapidshare.com/files/305901572/UDK-2009-11.7z.020