Wednesday, December 2, 2009

Mastering Unreal Technology, Volume II




This book will enable game developers and modders to take their abilities to the next level, showing how to create more in-depth and interactive levels.

It covers the creation of advanced materials, showing the true power of UnrealEd's Material Editor, along with how to employ the use of volumes, which allow you to control and alter the physics and effects of certain areas of your level. Also discussed is the creation and use of physically interactive objects, allowing your levels to come to life with objects that are affected by gravity, collisions, and player influence, after which there is a thorough discussion of Unreal Engine 3's particle effects system, enabling you to create such effects as fire, smoke, sparks, and much more!

From there this book moves into much more advanced and technical features of the engine, including the creation of your own custom user interfaces, how to work with your own sound effects, and how to produce your own post processing effects, enabling you to create a variety of real time camera based effects such as depth of field, motion blur, color adjustment, and more. This book also includes complete coverage of UnrealEd's animation system, as well as an introduction to how you can create your own in-game cinematics - also known as Machnima - allowing you to become a virtual film director!

Table of Contents
Chapter 1: Overview of Interactive Level Design
Chapter 2: Advanced Material Construction
Chapter 3: Working With Volumes
Chapter 4: Physics Objects
Chapter 5: Creating Special Effects with Particle Systems
Chapter 6: Creating User Interfaces
Chapter 7: Sound System
Chapter 8: Post Process Effects
Chapter 9: The Unreal Animation System
Chapter 10: Creating Cinematic Sequences
Appendix: Distributions
Appendix: Supplemental Scripts


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